VirtualPREX Logo
VirtualPREX
 Virtual Professional Experience
 Innovative assessment using a 3D virtual world with
 pre-service teachers

VirtualPrex is a mechanism whereby pre-service teachers can gain skills, confidence and techniques to support their real life professional experience prior to practicum by the use of virtual worlds.
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About the Project
Aims
Outcomes
Phases
How to use SL and VirtualPREX tools
VirtualPREX classrooms

VirtualPREX role-plays
Machinima
Assessment
Dissemination
Contacts - Project Team



Sponsored by:

ALTCSupport for this project has been provided by the Australian Learning and Teaching Council Ltd, an initiative of the Australian Government Department of Education, Employment and Workplace Relations. The views expressed in this website do not necessarily reflect the views of the Australian Learning and Teaching Council.

Creative Commons Licence
Creative Commons License
Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 3.0 Australia Licence.
VirtualPREX Role-Plays

Role-play Information - Student Avatar Roles

Each lesson described below has one teacher and seven (7) students in the classroom. This description is for a seven (7) minute lesson. There are eight lessons to be conducted over a two hour period. Each role-play is linked to a student's role. See role descriptions. The structure of a two hour workshop is as follows:
  • An introduction to the lesson - sample Introduction to VirtualPREX role-plays
  • Reminder of how to use Second Life - basics - such as walking, talking, sitting, using objects. There is a "how to" page that can assist at Second Life Information page
  • Each lesson takes 7 minutes to complete
  • There is one (1) teacher per classroom and seven (7) students
  • The first teacher (T1) plays their role as per the instructions, as do all the students. 
    • In an average classroom lesson, 20% of the time 20% of the students students are off task (that is, not paying attention, not doing as they are told, or misbehaving)
    • In one 7 minute lesson, if a role is to be off task, then that role should only be played 20% of the time - ie about 1 minute 25 seconds and only two students would be actively off task
    • One student is passively off task
    • The remainder four students are either actively or passively on task
  • When the 7 minutes are up, everyone takes on the next role for that lesson as per the column of the student that you have (ie Student 1, Student 2, etc).
  • See below the role-play tasks for for an organisation of time used for the two hour workshop
ROLE-PLAYS
SN = Scenario number
T= Teacher role
Roles are colour coded - teachers are yellow, roles are either on task or off task, with passive and active roles. Passive roles are where the roles go about undertaking as required with little activity.
yellow - teacher
purple - on task (active)
orange - on task (passive)
green - off task (active)
blue - off task (passive)

Role-Plays
Student 1 Student 2 Student 3 Student 4 Student 5 Student 6 Student 7 Student 8
Lesson 1 T1 SN1 SN1 SN2
SN2
SN5 SN7 SN12
Lesson 2 SN1 T1 SN11 SN3
SN9
SN2 SN2 SN1 
Lesson 3 SN2 SN12 T1 SN1 SN1 SN4 SN8 SN2
Lesson 4 NS5 SN2 SN2 T1 NS11 SN1 SN1 SN3
Lesson 5 SN1 SN8 SN4 SN12 T1 SN2 SN2 SN1
Lesson 6 SN2 SN1 SN1 SN7 SN3 T1 SN11 SN2
Lesson 7 SN8 SN2 SN2 SN1 SN1 SN12 T1 SN5
Lesson 8 SN11 SN4 SN9 SN2 SN2 SN1 SN1 T1

Two (2) hour workshop timetable
0-15 minutes
Introduction - show Introduction
15-30 minutes
Reminder of how to use Second Life and interactive VirtualPREX tools. Students should have a play and experiment with their skills in Second Life. This is a good time to resolve any issues.
30-37 minutes
Lesson 1
37-40 minutes
Changeover, discussion and reflection
40-47 minutes Lesson 2
47-50 minutes Changeover, discussion and reflection
50-57 minutes Lesson 3
57-60 minutes Changeover, discussion and reflection
60-67 minutes Lesson 4
67-70 minutes Changeover, discussion and reflection
70-77 minutes Lesson 5
77-80 minutes Changeover, discussion and reflection
80-87 minutes Lesson 6
87-90 minutes Changeover, discussion and reflection
90-97 minutes Lesson 7
97-100 minutes Changeover, discussion and reflection
100-107 minutes Lesson 8
107-120 minutes Discussion and reflection. This is a good time to remind students about the asynchronous use of role-plays with bots (in the classroom downstairs). Also, a reminder that these classrooms can be used at any time if they are not in use.



Project Member Institutions UNEDEHub Logo

Curtin    CSU       RMIT