VirtualPREX Logo
VirtualPREX
 Virtual Professional Experience
 Innovative assessment using a 3D virtual world with
 pre-service teachers

VirtualPrex is a mechanism whereby pre-service teachers can gain skills, confidence and techniques to support their real life professional experience prior to practicum by the use of virtual worlds.
Home
About the Project
Aims
Outcomes
Phases
How to use SL and VirtualPREX tools
VirtualPREX classrooms

VirtualPREX role-plays
Machinima
Assessment
Dissemination
Contacts - Project Team


Assessment using Machinima
Introduction
Use pre-existing
Construct own
Develop rubric
Annotate
Resources
References

Sponsored by:

ALTCSupport for this project has been provided by the Australian Learning and Teaching Council Ltd, an initiative of the Australian Government Department of Education, Employment and Workplace Relations. The views expressed in this website do not necessarily reflect the views of the Australian Learning and Teaching Council.

References and relevant literature

AITSL Retrieved from http://www.aitsl.edu.au/

Barwell, G., Moore, C. & Walker, R. (2011). Marking machinima: A case study in assessing student use of a Web 2.0 technology, Australasian Journal of Educational Technology. 27(Special issue, 5), 765-780.

Boud, D. (2009). Retrieved from http://www.iml.uts.edu.au/assessment-futures/Assessment-2020_propositions_final.pdf

Butler, D. (2012). Second Life machinima enhancing the learning of law: Lessons from successful endeavours. Australasian Journal of Educational Technology, 28(Special issue, 3), 383-399. Retrieved from http://www.ascilite.org.au/ajet/ajet28/butler.html

Colasante, M. (2011). Using video annotation to reflect on and evaluate physical education pre-service teaching practice. Australian Journal of Educational Technology, 27(1), 66-88.

Dreher, N. & Dreher, H. (2009). Using machinima documentary and virtual environments to reinvigorate students’ learning in systems development. In M. Auer (Ed.), ICL 2009 – 12th International Conference on Interactive Computer aided Learning, Sep 23 2009, (pp. 445-453). Villach, Austria: Kassel University Press.

Gregory, S. & Masters, Y. (2012). Real thinking with virtual hats: A roleplaying activity for pre-service teachers in Second Life. In M. J. W. Lee, B. Dalgarno & H. Farley (Eds), Virtual worlds in tertiary education: An Australasian perspective. Australasian Journal of Educational Technology, 28(Special issue 3), 420-440. Retrieved from http://www.ascilite.org.au/ajet/ajet28/gregory.html

Machinima Retrieved from http://wiki.secondlife.com/wiki/Machinima; http://wiki.secondlife.com/wiki/Movie_Recording

Muldoon, N. & Kofoed, J. (2009). Second Life machinima: Creating new possibilities for curriculum and instruction. Proceedings of EDMEDIA 2009 World Conference on Educational Multimedia, Hypermedia & Telecommunications, Honolulu Hawaii, 22-26 June.

Muldoon, N., Jones, D., Kofoed, J. & Beer, C. (2008). Bringing ‘second life’ to a tough undergraduate course: Cognitive apprenticeship through machinima. Proceedings of ascilite Melbourne 2008 Conference, Hello! Where are you in the landscape of educational technology?, Deakin University, Melbourne, Vic, 30 Nov–3 Dec.

Snelson, C. (2010). Virtual movie sets and branching video: Developing interactive educational machinima with Second Life and YouTube. Technology, Colleges and Community (TCC) Proceedings (2010) (pp. 16-30).
Retrieved from http://works.bepress.com/chareen_snelson/3





Project Member Institutions UNEDEHub Logo

Curtin    CSU       RMIT